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Text File  |  1996-12-28  |  78KB  |  1,137 lines

  1.  
  2. █████ The Arsenal Files #8
  3.  
  4. █████ Games - DOOM & DOOM ][
  5. █████ PATH: \G_DOOM
  6.  
  7. 24HOUR_A.ZIP   730418  10-24-96  DOOM II: - Adventure 1/2
  8.                                | A 10-level DOOM II adventure with new origina
  9.                                | sounds.  10 more challenging original levels
  10.                                | from the author of "10levels.wad".
  11.                                | Cool architecture and lighting against a
  12.                                | starry sky.  Again, as you gain experiance,
  13.                                | the ammo and health get a bit scarce.
  14. 24HOUR_B.ZIP  1019467  10-24-96  DOOM II: - Adventure 1/2
  15. A1-SNP2.ZIP    192909  10-08-96  Doom II: - A1-SNiPER 2 and as a bonus A1-SNiP
  16.                                | Deluxe
  17.                                | Info [S/C/D]  New -/G/./././M (by GamesNet)
  18.                                | The 'proper' sequel to A1-SNiPE. KK-SNiPE
  19.                                | was sorta an experiment by me and I reckon it
  20.                                | just didn't have the same atmosphere. :(
  21.                                | A1-SNiPE 2 (Level 1) is a lot like the origin
  22.                                | and I reckon it kicks. But nothing touches th
  23.                                | deluxe version of the original. I fixed up
  24.                                | VisPlane
  25. ADAMDM1.ZIP     14579  09-22-96  Doom II: - The Grid, or the Warehouse
  26.                                | Info [S/C/.]  New -/-/./././- (by GamesNet)
  27.                                | You steal quickly through the
  28.                                | shadows.  Ahead, you can see a
  29.                                | shotgun gleaming in the glaring
  30.                                | brightness of an overhead light.
  31.                                | You race straight for it and an
  32.                                | eternity seems to pass before
  33.                                | you feel the cold hard metal in
  34.                                | your hands.  Suddenly you spin
  35. ADDICTIV.ZIP   561564  10-15-96  Doom II: - ADDICTIV.WAD
  36.                                | Info [S/C/D]  New -/././././. (by GamesNet)
  37.                                | Kill your friends, laughing sadistically on t
  38.                                | hopeless efforts when they try to escape you.
  39.                                | almost forgot: These places look good, too!
  40. AGLOVANE.ZIP    70373  09-22-96  Doom ?: - Quest for Aglovane
  41.                                | Info [././.]  New ./././././. (by GamesNet)
  42. ALLNEW.ZIP     246226  09-22-96  Doom ?: - All New Music for Doom
  43.                                | Info [././.]  New ./././././. (by GamesNet)
  44.                                | The list of songs are bellow
  45. ALTAIR3A.ZIP   172806  09-22-96  Doom II: - Altair3a
  46.                                | Info [S/C/-]  New -/-/./././- (by GamesNet)
  47.                                | This is a BIG level designed for Doom II. It
  48.                                | designed with ultra-violence in mind and is
  49.                                | mentally challenging. The level also has a de
  50.                                | theme which I hope will be visually pleasing.
  51.                                | is version a. There have been some very minor
  52.                                | changes to some areas, mostly the removal of
  53.                                | stairs
  54.                                | and making the adjacent stairs taller. The bi
  55. ARCARENA.ZIP   120494  09-03-96  Doom: - Arch Arena
  56.                                | Info [-/-/D]  New ./G/./././. (by GamesNet)
  57.                                | Pretty kewl arena style level.
  58. ARENA51.ZIP     62651  10-08-96  Doom II: - Arena 51
  59.                                | Info [S/C/.]  New -/G/./././M (by GamesNet)
  60.                                | Well, simply put, this is an arena for the
  61.                                | classics!
  62.                                | This is not a Shotgun2 though, you will find
  63.                                | weapons
  64.                                | and powerups placed intelligently. If you hav
  65.                                | been
  66.                                | a deathmatch nut for quite a while, you will
  67.                                | that this level can function as Shotgun2, DWA
  68. ARES7.ZIP       12242  09-22-96  Doom II: - ARES7.WAD
  69.                                | Info [-/-/D]  New -/-/./././. (by GamesNet)
  70.                                | This patch file is for Doom2, 1st level,
  71.                                | for only deathmatch play. It works best
  72.                                | with 4 players but can be played with 2
  73.                                | or 3 players. (Like the rest of the ares
  74.                                | series!)
  75. ARES8.ZIP       24501  09-22-96  Doom II: - ARES8.WAD
  76.                                | Info [-/-/D]  New -/-/./././. (by GamesNet)
  77.                                | This patch file is for Doom2, 1st level,
  78.                                | for only deathmatch play. It works best
  79.                                | with 4 players but can be played with 2
  80.                                | or 3 players.
  81. ARESF.ZIP       13331  09-22-96  Doom II: - ARESF.WAD
  82.                                | Info [./-/D]  New -/-/./././. (by GamesNet)
  83.                                | This patch file is for Doom2, 1st level,
  84.                                | for only deathmatch play. It works best
  85.                                | with 4 players but can be played with 2
  86.                                | or 3 players.
  87. ARMAGEDN.ZIP   681535  11-03-96  Doom II: - ARMAGEDN
  88.                                | Info [S/C/D]  New S/G/./././M (by GamesNet)
  89.                                | Just play it
  90. ASEWER2.ZIP    286409  11-03-96  Doom II: - A SEWER 2
  91.                                | Info [S/C/D]  New S/G/./././M (by GamesNet)
  92.                                | This level is the sequel to a_sewer.wad.  The
  93.                                | are no
  94.                                | changes in the structure of the level or
  95.                                | placement of
  96.                                | items, but here's a list of the new stuff:
  97.                                | -Weapon sounds from Duke3d including Chaingun
  98.                                | Rocket Launcher, BFG, and Pistol.
  99.                                | -New music: provided by Will Hannah.
  100. AUTOPLAY.ZIP   791867  10-24-96  DOOM II: - File autoplay
  101.                                | Author Mike Jones aka Ugwad
  102.                                | E-mail Ugwad@Earthlink.net
  103.                                | ·   Battle the Auto-Player 1on1 !!!!!  Use th
  104.                                | menu options to fig
  105.                                | Shotgun, Rocket or BFG Auto-Player on several
  106.                                | difficulty settings.
  107.                                | options include recording and playing your ow
  108.                                | demos.  This progra
  109.                                | In *other* programs,  you are faced with seve
  110. AZTEC01.ZIP     14104  09-22-96  Doom ?: - Aztec: Land of the Demons
  111.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  112.                                | Scientist have unearthed Aztec ruins in
  113.                                | South America and they have not been
  114.                                | heard from in weeks. You learn that
  115.                                | you did not destroy all of the Demons
  116.                                | on Earth and they have infested the ruins.
  117.                                | The Demons have begun to transform the
  118.                                | ancient temples into a new base to take
  119.                                | over the Planet. You are sent down there
  120. BACHWAD.ZIP     11103  10-08-96  A PWAD for DOOM I of various Bach pieces.
  121.                                | Author of pieces unknown.
  122. BAKPAK21.ZIP   987088  09-22-96  Doom II: - DooMII Backpack V2.1
  123.                                | Info [././.]  New ./././././. (by GamesNet)
  124. BESTSHOT.ZIP   110171  09-03-96  DOOM ][: - Bestshot
  125.                                | Info [S/C/-]  New S/-/./././M (by GamesNet)
  126.                                | Medium size level. Very playable wad built in
  127.                                | classic Doom style with attention to detail a
  128.                                | design.
  129.                                | Comments welcomed to Email address.
  130. BITEDUS2.ZIP    61792  09-03-96  DOOM II: - Bite the dust
  131.                                | Info [S/C/-]  New S/-/./././M (by GamesNet)
  132.                                | Medium size level. Very playable wad built in
  133.                                | classic Doom style with attention to detail a
  134.                                | design.
  135.                                | Comments welcomed to Email address.
  136. BLITZ.ZIP       36085  10-08-96  Doom II: - Blitzkrieg!
  137.                                | Info [S/C/.]  New -/G/./././M (by GamesNet)
  138.                                | This is undoubtedly the fastest paced level e
  139.                                | made! You cannot rest a second without being
  140.                                | fragged! So load the level and get ready for
  141.                                | adren-
  142.                                | aline pumping action. WHO NEEDS CAFFEINE?!
  143. BLOCK.ZIP       19603  10-08-96  Doom II: - Block 'o Frags
  144.                                | Info [-/-/.]  New -/-/./././- (by GamesNet)
  145.                                | This deathmatch level turned out really well:
  146.                                | it has got to be one of the fastest levels ev
  147.                                | Anti-hording methods have been employed: such
  148.                                | over-abundance of weapons. All four big dm we
  149.                                | are used: chain gun, double barrel, rocket
  150.                                | launcher
  151.                                | and plasma gun, and set up so that a good pla
  152.                                | should almost be able to take out any weapon
  153. BLSIDE2.ZIP     92240  09-03-96  Doom II: - BLINDSIDE2! (BLSIDE2.WAD from
  154.                                | BLSIDE2.ZIP) Info [S/./.]  New -/-/./././.
  155.                                | (by GamesNet) Think the original Doom2 levels
  156.                                | were hard ?? .... You are in another WORLD
  157.                                | now...The instant you move, BLINDSIDE! Does
  158.                                | it ever end ?? You probably won't forget the
  159.                                | name, but in case you do, do a 180 just
  160.                                | before hitting that exit switch...
  161. BPACK100.ZIP     3773  09-22-96  Doom II: - backpack.com
  162.                                | Info [././.]  New ./././././. (by GamesNet)
  163.                                | BACKPACK v1.00 - Ultimate DOOM v1.9 (only!)
  164.                                | : saved game modifier gives you
  165.                                | : the backpack or the SUPER BACKPACK (999 of
  166.                                | : type of ammo!), then gives you two extra bo
  167.                                | : of each type of ammo.
  168.                                | : backpack.com must be in the same directory
  169.                                | : save game files. From this directory type
  170.                                | : "backpack" <ENTER>, then answer questions w
  171. BREAKIN.ZIP     36784  11-03-96  DOOM II: - Break-In
  172.                                | Info [S/C/-]  New -/-/./././M (by GamesNet)
  173.                                | You are breaking into a secret base
  174. BROZDETH.ZIP   254608  10-04-96  30 non-stop levels of DooM ][ DeathMatching
  175.                                | fun!! Kill your friends! Blast your
  176.                                | siblings! Brought to you by the Broz Grim!
  177.                                | Enjoy!!
  178. BUDDY.ZIP       21117  11-03-96  Doom II: - Buddy Space Station
  179.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  180.                                | You're stationed at the newest VAC Mars outpo
  181.                                | Life is going pretty easy, until a message fr
  182.                                | Earth HQ reaches you:  There's a spy hiding
  183.                                | somewhere around in the place, possibly in
  184.                                | disguise.
  185.                                | So now you, as the pro killer, have to elimin
  186.                                | this guy...this looks promising, right?  Just
  187.                                | yourself a shotgun and start firing!
  188. BUGGER.ZIP       7601  09-22-96  Doom ?: - Bugger
  189.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  190.                                | Deathmatch, so get out there and KILL
  191. BUGGER95.ZIP     7812  09-22-96  Doom ?: - Bugger 95
  192.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  193.                                | Deathmatch, so get out there and KILL
  194. BULLWINK.ZIP  1433393  11-10-96  Doom II: - BULLWINK.WAD
  195.                                | Info [././.]  New ./././././. (by GamesNet)
  196.                                | Bullwinkle and Rocky in DOOM ! [it had to be
  197.                                | done...]
  198. BUZZY2.ZIP     259367  09-22-96  DoomII: - Doom Levels of God II
  199.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  200.                                | This is a newer version of buzzy.wad.
  201.                                | It has 2 new levels including josta.wad,
  202.                                | and some of the bugs in the
  203.                                | first one were fixed. Look for the upcoming
  204.                                | buzzy3.wad
  205. CARLIN.ZIP     613089  09-03-96  Doom II: - Carlin.wad
  206.                                | Info [././D]  New ./-/./././- (by GamesNet)
  207.                                | After a lot of Doom playing I decided it was
  208.                                | time to make my own sound wad, so I chose one
  209.                                | of my favorite comedians, possibly one of the
  210.                                | loudest as well, George Carlin.  These sounds
  211.                                | change deathmatching into a completely
  212.                                | different experience.
  213. CASTLE.ZIP     129281  09-22-96  DOOM II: - Castle
  214.                                | Info [-/-/D]  New ./-/./././. (by GamesNet)
  215.                                | Like the name says...this is a castle.  It's
  216.                                | lots of furniture, 2 towers, a throne room, a
  217.                                | library, a dining hall, a king and queen's
  218.                                | bedroom,
  219.                                | 7 living quarters, a small dungeon, a secret
  220.                                | chamber, a moat, and a neat fireplace (sort o
  221. CASTLEOF.ZIP   238353  09-22-96  DooM ][: - Castle of the Damned
  222.                                | Info [S/C/D]  New S/-/./././- (by GamesNet)
  223.                                | level for DooM ][ based on Quake map
  224.                                | E1M2: Castle of the Damned
  225.                                | Additional Credits to   : id Software
  226.                                | Ben Morris (author of DCK)
  227.                                | Olivier Montanuy (author of WinTex)
  228. CINEMA.ZIP    1946120  10-15-96  Doom ?: - "The Cinema of Death" (The others a
  229.                                | just
  230.                                | Info [S/C/D]  New S/G/./././. (by GamesNet)
  231.                                | This massive wad has many cool suprises, new
  232.                                | what it stands for,was taken from Heretic and
  233. CLARK.ZIP       28248  11-09-96  Clark wad for Doom II map one extra level
  234.                                | many revenent and aliens to come.. Works with
  235.                                | any version of doom II Use version 1.9 works
  236.                                | best
  237. CLARKDM2.ZIP    28225  11-09-96  Clark wad for Doom II Map one for doom II An
  238.                                | interesting kill complex Defeat Doom II
  239.                                | monsters Use any version of doom II
  240. COMEPLAY.ZIP   140241  09-03-96  DOOM ][: - Comeplay
  241.                                | Info [S/C/-]  New S/-/./././M (by GamesNet)
  242.                                | Medium size level. Very playable wad built in
  243.                                | classic Doom style with attention to detail a
  244.                                | design.
  245.                                | Comments welcomed to Email address.
  246. CRYNOS.ZIP     100192  11-03-96  Doom ?: - Crynos
  247.                                | Info [././.]  New -/-/./././- (by GamesNet)
  248.                                | This is not specifically a deathmatch wad.
  249.                                | This is mainly for single player gameplay.
  250.                                | I have put deathmatch places in each level
  251.                                | just in case you wish to deathmatch on them.
  252. CYCLONE.ZIP     49284  09-03-96  DOOM II: - Cyclone  (CYCLONE.WAD FROM CYCLONE
  253.                                | Info [S/C/.]  New -/-/./././. (by GamesNet)
  254.                                | The Ultimate Deathmatch level.
  255.                                | Play -nomonsters if you want, but they do mak
  256.                                | it interesting at first. (Demons, Spectres, e
  257.                                | This level has been extensively playtested in
  258.                                | modem and network play.
  259. CYGNUSIV.ZIP   791832  10-08-96  Doom II: - Cygnus IV - Version 1.0
  260.                                | Info [S/-/-]  New S/G/./././M (by GamesNet)
  261.                                | 14 levels of hard-hitting Doom II action,
  262.                                | with new graphics, sound and music, and some
  263.                                | damned impressive scenery!
  264. D2DEMOL1.ZIP     2074  10-09-96  A demo for DOOM II v1.7,
  265.                                | played on "Hurt Me Plenty"
  266.                                | mode. Kind of a walkthrough of
  267.                                | Level 1 (Entryway).
  268. DAMAGINC.ZIP   648259  10-15-96  Doom: - : - DAMAGE INC.
  269.                                | Info [S/-/D]  New S/G/./././M (by GamesNet)
  270.                                | This is a 5 level Deathmatch wad.
  271. DARKTOWR.ZIP    64707  10-08-96  Doom II: - The Dark Tower
  272.                                | Info [S/C/.]  New -/G/./././M (by GamesNet)
  273.                                | Well, um, I think the title sums it up right?
  274.                                | Seriously, the level is fairly simple (like m
  275.                                | of my levels) consisting of an outside playin
  276.                                | field
  277.                                | and a central tower with no interior lighting
  278.                                | contains the more powerful weapons. The most
  279.                                | power-
  280.                                | ful weapon (depending on the skill level) is
  281. DB2_GOLD.ZIP   366391  11-06-96  DOOM II: - DoomBall ][ : Gold Edition
  282.                                | Info [././D]  New ./G/./././M (by GamesNet)
  283. DEAD.ZIP        58133  10-15-96  Doom ?: - DEAD
  284.                                | Info [-/-/.]  New -/-/./././- (by GamesNet)
  285.                                | A really cool DeathMatch WAD.  It is a nice s
  286.                                | and it is
  287.                                | very nice looking overall.  DeathMatch schola
  288.                                | will surely
  289.                                | enjoy opening up a can of Whoop-Ass on their
  290.                                | friends.  WAD
  291.                                | editing buffs will love the level's architect
  292.                                | rooms, and
  293. DEADMAN1.ZIP    45537  09-22-96  Doom (One): - Dead Man Walking 1.0 for Doom1
  294.                                | Info [S/C/D]  New -/././././. (by GamesNet)
  295. DEADMAN2.ZIP    39586  09-22-96  DoomII (two): - Dead Man Walking v1.0 Adapted
  296.                                | Doom2
  297.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  298. DEATHC~1.ZIP    55180  09-03-96  DOOM II: - Death City
  299.                                | Info [S/C/D]  New -/G/./././- (by GamesNet)
  300.                                | This is my second wad it's mainly for deathma
  301.                                | You must make your way to the middle and
  302.                                | slaughter eachother
  303. DEEP870S.ZIP  1180901  10-27-96  Update summary for DPMI DeeP v8.70
  304.                                | The Killer DOS DPMI Editor!
  305.                                | Edits DOOM, DOOMII, Ultimate DOOM,
  306.                                | ERETIC, HEXEN and STRIFE in ONE program.
  307.                                | ++++ DUKE NUKEM 3D ART files +++++
  308. DEF280.ZIP     184423  10-24-96  DOOM II: - ExtendeR = ver 2.80
  309. DEFCON13.ZIP    54362  10-08-96  Doom II: - DEFCON 13
  310.                                | Info [S/C/D]  New -/././././- (by GamesNet)
  311.                                | A secret military installation in the
  312.                                | east has been taken over, and a nuclear bomb
  313.                                | been armed by the
  314.                                | demons.  UAC has teleported you to the lowest
  315.                                | point of the station
  316.                                | with nothing but a pistol (I won't go into th
  317.                                | scientific explanat
  318.                                | Fight your way to the surface, where the head
  319. DEM.ZIP        473241  10-24-96  Doom ][: - Wad-file DEM.WAD (in DEM.ZIP)
  320.                                | Levels:         1-18
  321.                                | Demos Replaced: First & Second
  322.                                | Single-player, Deathmatch, and Multi-player
  323.                                | possible
  324.                                | Difficulty:     Extreme
  325.                                | Author: Donald E. Messer
  326.                                | Creation Utility: DoomEd 4.2 (shareware versi
  327.                                | by Geoff Allan
  328.                                | Email: dm6262a@american.edu
  329. DEMOLISH.ZIP   466406  09-22-96  Doom II: - Demolish v6.0
  330.                                | Info [-/-/D]  New S/G/./././M (by GamesNet)
  331.                                | Eight level deathmatch wad.
  332. DEMOLSH2.ZIP   303552  10-08-96  Doom II: - Demolish! 2.0
  333.                                | Info [-/-/D]  New S/G/./././M (by GamesNet)
  334.                                | Four sizzling hot new levels made specificall
  335.                                | for Deathmatch 2.0 (Alternative Deathmatch).
  336.                                | New sounds, graphics, and music.
  337. DEMONHQ.ZIP    191716  11-03-96  DOOM II: - Demon Headquarters
  338.                                | Info [S/C/D]  New -/././././. (by GamesNet)
  339.                                | A very large and complex level. Find out wher
  340.                                | Demons live, work,
  341. DIE_HERE.ZIP   167149  10-08-96  Doom II: - Die here !
  342.                                | Info [S/C/D]  New S/-/./././. (by GamesNet)
  343. DISCO.ZIP       56632  11-10-96  Doom II: - DISCO.WAD
  344.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  345.                                | Do you like dancing? Well, go ahead in this D
  346.                                | game. There is a dance floor with 2 stages an
  347.                                | DJ, bars, toilets and everything.
  348. DMAPPLE.ZIP     24916  10-09-96  .    Apple Doom:
  349.                                | A hilarious Doom add-on
  350.                                | that turns some things
  351.                                | into apples!
  352.                                | Please write me if you
  353.                                | like it or if you find
  354.                                | any flaws in it.
  355. DMCAT04!.ZIP    29084  10-08-96  CAT-WAD #4 - MoNsTeR PaRtY!
  356.                                | (enchanced deathmatch version)
  357.                                | This is a modification of dmcat04.wad
  358.                                | that has been converted to Doom II and
  359.                                | specifically tuned for brutal death-
  360.                                | matches!  It's best if you keep the
  361.                                | monsters in the game.  Try using the
  362.                                | respawn option!
  363. DMTRIX1.ZIP     12108  11-03-96  Doom II: - Deathmatch Entryway
  364.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  365. DMTRIX2.ZIP     11240  11-03-96  Doom II: - Deathmatch Courtyard
  366.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  367. DMTRIX4.ZIP     10489  11-03-96  Doom II: - Deathmatch Loading Bay
  368.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  369. DM_WAD.ZIP      35345  10-15-96  Doom II: - Deathmatch wad
  370.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  371. DO2.ZIP        132660  10-08-96  Doom II: - DO22.WAD
  372.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  373.                                | Actually, this is my first PWAD for DOOM2.
  374.                                | It was built probably one year ago. It contai
  375.                                | nothing new stuff, such as graphics, music, e
  376.                                | (I just had no any cool utils, such as WinTex
  377.                                | at the moment of writing).
  378. DOOM-TGM.ZIP     1479  11-10-96  GamesNet info legend for DOOM x
  379.                                | Info [S/C/D]  New S/G/D/L/Q/M (by GamesNet)
  380.                                | .     | | |
  381.                                | .     | | +-Deathmatch
  382.                                | .     | +---Cooperative
  383.                                | .     +-----Single Player
  384.                                | .
  385.                                | New S/G/D/L/Q/M
  386.                                | .     | | | | | |
  387.                                | .     | | | | | +-New Music
  388. DREADTAG.ZIP   323321  09-22-96  Doom II: - Dread Tag
  389.                                | Info [S/C/.]  New S/G/./././M (by GamesNet)
  390. DWANGO8.ZIP    470854  09-22-96  Doom II: - dwango8.wad
  391.                                | Info [././D]  New -/-/./././- (by GamesNet)
  392.                                | Listed below is complete author information o
  393.                                | this wad compilation...
  394.                                | Map 1 - Crypt - Author - Smight
  395.                                | Map 2 - Danzig1 - Author -  B. Vannatta
  396.                                | Map 3 - Fry - Author - Adrian Newman
  397.                                | Map 4 - Gren - Author - Smight
  398.                                | Map 5 - Abnorm - Author - Unknown
  399.                                | Map 6 - Vort1 - Author - Vortex
  400. EARTHCOR.ZIP    50863  10-08-96  Doom II: - Earth Core for Doom 2
  401.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  402.                                | A secret UAC base under construction deep
  403.                                | inside the Earth has been over run by demons.
  404.                                | They've been using the large drilling equipme
  405.                                | to open up magma chambers in an attempt to ca
  406.                                | volcanic eruptions that will devastate the
  407.                                | surface of the entire region. A four man team
  408.                                | sent in to shut down the drilling equipment,
  409.                                | contact was lost and they are presumed dead.
  410. ENHGORE.ZIP    192802  09-22-96  DOOM 2 : - Enhanced Ultimate Gore V1.3
  411.                                | Info [S/C/D]  New S/G/./././- (by GamesNet)
  412.                                | This wad changes the death sequences of some
  413.                                | the creatures in Doom2.
  414.                                | The Imps head gets blown off
  415.                                | The Demons arm flys off.
  416.                                | And unlike the standard version has Flame thr
  417.                                | DO NOT RUN FROM THE COMMAND LINE
  418.                                | YOU NEED THE FILE DEUSF (should be included)
  419.                                | AND RUN THE BATCH FILE
  420. ETHRWRLD.ZIP    67359  11-03-96  DOOM II: - The Etherworld
  421.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  422.                                | My last Doom level - onward Quake!
  423.                                | More emphasis on overall structure than most
  424.                                | my levels.
  425.                                | You can thank Jorge for the pentagram in the
  426. ETPT5.ZIP      164147  10-15-96  DOOM ][: - Etpt5.Wad
  427.                                | Info [S/C/-]  New S/-/./././- (by GamesNet)
  428.                                | Medium size level. Very playable wad built in
  429.                                | classic Doom sty
  430.                                | attention to detail and design. Comments welc
  431.                                | to Email address
  432.                                | Additional Credits to  : Id Software for DOOM
  433.                                | Also authors of DC
  434.                                | : WADCAT and RMB. And BRICE EYCHENIE for play
  435.                                | testing.
  436. EVILDOG.ZIP     65892  10-08-96  Doom II: - EvilDog.wad
  437.                                | Info [S/-/-]  New -/-/./././. (by GamesNet)
  438.                                | This is a cool DOOM ][ level that has really
  439.                                | neat gates in them. Check it out!
  440.                                | Another AL original.
  441. EVILUNL.ZIP     92246  10-09-96  ░░▒▒▓▓████EVIL UNLEASHED████▓▓▒▒░░
  442.                                | ░░Check it out!  A totally cool ░░
  443.                                | ░░new mini-episode for Doom!    ░░
  444.                                | ░░Evil Unleashed has three      ░░
  445.                                | ░░awesome new levels for your   ░░
  446.                                | ░░playing enjoyment.  Download  ░░
  447.                                | ░░this today!  Brought to you   ░░
  448.                                | ░░by Stedman Wilson.  Requires  ░░
  449.                                | ░░registered Doom 1.            ░░
  450.                                | ░░▒▒▓▓██████████████████████▓▓▒▒░░
  451. FETALDM4.ZIP   330436  10-06-96  An awesome doom2 wad, great for multiplayer!
  452. FORSAKEN.ZIP   114155  09-03-96  Doom II: - Forsaken  (Forsaken.wad from
  453.                                | Forsaken.zip)
  454.                                | Info [././.]  New ./././././. (by GamesNet)
  455. FREEK03.ZIP     28715  09-22-96  DOOM II: - Freek03
  456.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  457.                                | Small/Medium level built for Deathmatch.
  458.                                | Probably best with 2 or 3 players,
  459.                                | and Deathmatch 2.0 (Altdeath).
  460. GLORYTAG.ZIP   629434  11-03-96  DOOM II: - Glorytag
  461.                                | Info [S/./.]  New S/G/./././M (by GamesNet)
  462.                                | With emphasis on detail, this wad was painful
  463.                                | constructed over a period of months and was t
  464.                                | cause of MUCH frustration for the authors. If
  465.                                | dont think this wad is a monster, then you ar
  466.                                | sick
  467.                                | in the head and should have your ass thrown r
  468.                                | out of the stadium.
  469. GRAVECVE.ZIP    97431  10-08-96  Doom ?: - Graves & Caves
  470.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  471.                                | This is a straightforward single-
  472.                                | player level for Heretic, with some nice
  473.                                | special effects: A graveyard with coffins
  474.                                | glowing through the earth, open cemetary gate
  475.                                | flooded caves, holes blown through walls,
  476.                                | waterfalls, volcanoes, pieces of the ceiling
  477.                                | falling into the path of water so it has to f
  478.                                | around it, tables and chairs, etc. There are
  479. GSOH.ZIP       215514  10-09-96  Replace-a-sode for DooM1 (reg'd) Knee Deep
  480.                                | Brought to you by the Broz Grim.  Enjoy! :)
  481. GS_KILLA.ZIP  1745906  10-08-96  DOOM2: - GameServer Killer's
  482.                                | Info [././D]  New S/G/./././M (by GamesNet)
  483.                                | This is FINALLY it,.. the new gameserver wad
  484.                                | compilation of some of the BEST under-played
  485.                                | out there.. so i took it upon myself to make
  486.                                | compilation out of it. 29 of the maps are str
  487.                                | DEATHMATCH and the last 3 maps are coop. Ther
  488.                                | 2 new Sky's and every lev music is replaced.
  489.                                | think about 2 repeat twice. Some maps are int
  490.                                | fast action maps.. and some are big and give
  491. HAWKFF2.ZIP     18185  09-03-96  Doom II: - HawkEye's Fragfest
  492.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  493.                                | Similar to hawkff.wad: small level, not a who
  494.                                | lot of room to move around...makes for tons o
  495.                                | frags!  Teleport to Hell to get the BFG.
  496. HAWKFF3.ZIP      9196  09-03-96  Doom II: - HawkEye's FragFest
  497.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  498.                                | Another sequel to hawkff.wad. Your trapped ag
  499.                                | in a small building trying to survive.  Much
  500.                                | of the strategy in this wad comes from
  501.                                | anticipating
  502.                                | your enemy's moves...Happy fragging =)  Send
  503.                                | E-mail if you like it <or if you don't>.
  504. HCASTLE.ZIP     80838  09-22-96  Doom II: - Into the Castle
  505.                                | Info [S/C/.]  New -/-/./././- (by GamesNet)
  506.                                | Two fairly large levels, with some interestin
  507.                                | areas and a few tricky parts.
  508. HELSPEK2.ZIP   540645  09-22-96  Doom II: - Hell's Peak
  509.                                | Info [S/C/D]  New S/-/./././M (by GamesNet)
  510.                                | A cool fortress WAD, very challenging.
  511.                                | downloaded the awsome heavy metal for this WA
  512.                                | (What can I say, there was no text file to us
  513.                                | give credit.)
  514.                                | Hell's Peak
  515.                                | A very large laberinth map with moving and
  516.                                | shifting levels, should be very good for
  517.                                | multi-player coop or deathmatch.
  518. HERLEVEL.ZIP    19353  11-09-96  The E1M1 Level for Heretic Converted to DOOM
  519.                                | 2 format! Plays wonderfully for 3 or 4 player
  520.                                | deathmatch!
  521. HOUSE96.ZIP     44036  11-03-96  DOOM: - House DM for Final Doom
  522.                                | Info [././.]  New -/././././. (by GamesNet)
  523.                                | A house that I made up from scratch. It is no
  524.                                | based
  525.                                | on any real house but it is quite detailed. T
  526.                                | is a refrigerato
  527.                                | with icemaker and your pistol doubles as a ga
  528.                                | door opener! Als
  529. HYPLITH.ZIP     12043  09-22-96  Doom ?: - Hyperlith
  530.                                | Info [-/C/D]  New -/-/./././- (by GamesNet)
  531.                                | Deathmatch, so stick a shotgun up
  532.                                | someones arse
  533. ICARUS2.ZIP   1455719  11-09-96  ICARUS: ALIEN VANGUARD  [2/2]
  534.                                | Icarus is a whole new set of 32 DOOM II
  535.                                | levels from TeamTNT, that are excellent
  536.                                | for; Single, Coop. and Deathmatch!
  537.                                | - All new music (not CD and movie rips)
  538.                                | - Over 200 completely new textures
  539.                                | - Cohesive theme and storyline
  540.                                | - All difficulty levels
  541.                                | - All in one WAD -- no complicated startup
  542.                                | - Designed for DOOM version 1.9
  543. INFILTRN.ZIP    51410  11-03-96  DOOM II: - Infiltration
  544.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  545.                                | Infiltrate a base and set the self-destruct!
  546. JOSTA.ZIP       28698  09-22-96  DoomII: - Total Decimation
  547.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  548.                                | Think you're good at Doom? Well then play thi
  549.                                | level (if you think your man enough). Not too
  550.                                | big but very full and challenging.
  551. KAMAKASI.ZIP     1313  10-09-96  KAMAKASI.zip is a doom patch that makes the
  552.                                | troopers blowup when the come close to you,
  553.                                | they take alot of damage.  I made this with
  554.                                | dehacked.
  555. KINGPIN1.ZIP    82884  09-22-96  DOOM 2: - Kingpin's Lair
  556.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  557.                                | Medium-sized level for Doom ][,
  558.                                | designed for single player.
  559.                                | This is the final release that
  560.                                | fixes a few texture alignments
  561.                                | and adds some lighting enhancements.
  562.                                | Your mission is to penetrate the
  563.                                | residence of a Drug Lord,eliminate
  564.                                | all resistance,and escape without
  565. KINGPIN2.ZIP   119123  09-22-96  Doom ?: - Gargoyle's Gorge
  566.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  567.                                | This is a Medium/large level designed for
  568.                                | single player.It picks up where Kingpin1
  569.                                | ends. You have successfully annhilated the
  570.                                | enemy resistance at Kingpin's Lair,and
  571.                                | without time to gather your thoughts you
  572.                                | find yourself surrounded by the enemy.You
  573.                                | must find the strength to waste any living
  574.                                | creature you encounter.
  575. KK-SPUDS.ZIP    30459  10-08-96  Doom ?: - Spud 'Em
  576.                                | Info [S/C/D]  New -/-/./././M (by GamesNet)
  577.                                | Actually Designed for a friends birthday
  578.                                | party where we will play this WAD.
  579.                                | Completely silly with nice snipey bits
  580. KK-STAIR.ZIP    51676  10-08-96  Doom ?: - Stairway To Hell
  581.                                | Info [S/C/D]  New -/G/./././M (by GamesNet)
  582.                                | Well, this WAD is all about bases. There
  583.                                | are four segments, each with a different
  584.                                | colour. The idea is to 'claim' a staircase
  585.                                | of a certain colour and then defend it.
  586.                                | At the top of each staircase is a teleport
  587.                                | to a segment of the centrepiece, which has
  588.                                | the three best weapons on it but no ammo.
  589.                                | That's not good enough to kill other people
  590. KUNG-FU.ZIP   1022774  11-06-96  Doom II: - KuNG-Fu
  591.                                | Info [././.]  New ./././././. (by GamesNet)
  592.                                | Play DooM ][ with Kung-Fu sound efx! This is
  593.                                | "sound" wad... which means it can be used wit
  594.                                | additional wads! When playing DEATHMATCH... y
  595.                                | CAN BE THE ONLY PLAYER to add this Sound Wad
  596.                                | and WON'T get Consistency Failure... because
  597.                                | ONLY
  598.                                | changes the SOUNDS.
  599.                                | Props out to            : Wicked, Hellspawn,
  600. LEDGE.ZIP       11587  10-08-96  Doom ?: - Ledge
  601.                                | Info [./-/.]  New -/-/./././- (by GamesNet)
  602.                                | A fast-paced deathmatch level for Doom ][. If
  603.                                | are the first to find it, the really nice ill
  604.                                | will cause you to have to say goodbye to your
  605.                                | friends.  Remember...don't jump unless you ha
  606.                                | to.
  607. LEDGES-Z.ZIP    28216  09-22-96  Doom II: - Ledges of Doom II
  608.                                | Info [-/-/D]  New -/-/./././- (by GamesNet)
  609.                                | This level is a conversion of LEDGES-X
  610.                                | : for Doom II.  It adds some teleporters,
  611.                                | : rooms, more weapons, etc...
  612. LONGWAD.ZIP   1208672  10-15-96  Doom II: - LONGWAD
  613.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  614.                                | 22 new levels, taking you through train stati
  615.                                | hotels, training
  616.                                | -fueling base,  a small city street, apt.
  617.                                | complexes, a citadel, and many more, ending u
  618.                                | a graveyard
  619.                                | and mortuary, to an optical illusion..a level
  620.                                | top of itself.
  621.                                | Help                    : Navguide.wri is a s
  622. LOUNGE_2.ZIP   231170  11-03-96  DOOM II: - "┼He ReSuRReC┼ioN"
  623.                                | Info [S/C/.]  New S/G/./././M (by GamesNet)
  624.                                | Sequel to Lounge.Wad.. Contains new sounds,
  625.                                | textures,
  626.                                | and music from Descent and Duke Nukem 3D!  Le
  627.                                | sorta resembles a radioactive factory..
  628. MARGAMES.ZIP   115936  09-22-96  Doom II: - Marine Games
  629.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  630.                                | You've been captured by the bad guys and
  631.                                | tortured during their "medical experiments".
  632.                                | Now they want to test your ability to
  633.                                | solve their "Marine in a Box" puzzle.
  634. MASSACRE.ZIP   212840  09-03-96  DOOM: - Massacre
  635.                                | Info [./C/.]  New S/././././M (by GamesNet)
  636.                                | A very fun and hard level, but not too hard
  637.                                | because I can beat it.
  638. MAZEDUDE.ZIP    24149  10-09-96  Doom2 WAD File - Mazedude.wad - Cool
  639.                                | Deathmatch WAD File, Places to hide, a few
  640.                                | monsters, but not too big!
  641. MEGALITH.ZIP    12272  09-22-96  Doom ?: - Megalith
  642.                                | Info [././D]  New -/-/./././- (by GamesNet)
  643.                                | Deathmatch, so go and toast someone,
  644.                                | don't be shy
  645.                                | Additional Credits to   : -All our level test
  646.                                | -Steve Walker and Ben Young for being
  647.                                | crap at deathmatch and dying all the
  648.                                | time on level tests
  649.                                | -Paul Chambers for ringing Dave and
  650.                                | Chris all the time but not me
  651. METAL_UP.ZIP   354668  09-22-96  Doom ?: - METAL_UP.WAD
  652.                                | Info [S/C/D]  New ./././././M (by GamesNet)
  653.                                | All new music + a bunch of new sounds. Ok, so
  654.                                | it's not all new, but I modified, messed with
  655.                                | screwed up just about everything in here. The
  656.                                | are
  657.                                | also a few new graphics - including, but not
  658.                                | limited
  659.                                | to, exactly two nipples.  This one was intend
  660.                                | to bo experienced <<have you ever been?>> wit
  661. MINIDM.ZIP       8812  10-15-96  Doom II: - Mini DM
  662.                                | Info [././.]  New -/-/./././. (by GamesNet)
  663.                                | A VERY tiny level. Good for DM
  664.                                | Additional Credits      : Geoff Allan(Maker o
  665.                                | DOOMED), id and Mic
  666.                                | so I can run the all new DOOM95 and QUAKE whe
  667.                                | comes. Also to i
  668. MORBID1A.ZIP    32929  10-08-96  Doom II: - Morbid Doom!
  669.                                | Info [S/-/D]  New -/-/./././M (by GamesNet)
  670.                                | Morbid is a small, fast paced wad designed to
  671.                                | stretch even the most hardened of marines to
  672.                                | their limits!  Includes such features as
  673.                                | an "instant lift" and a river of blood :)
  674.                                | This has nothing to do with morbdity.wad or
  675.                                | morbdth2.wad. :)
  676.                                | *There are some changes in this second releas
  677.                                | such as different textures, more gore :), and
  678. NECRO16.ZIP    258142  11-06-96  Doom II: - Necropolis (v1.60 2nd Revision)
  679.                                | Info [-/-/D]  New ./G/./././M (by GamesNet)
  680. NEWWAD.ZIP     980127  10-09-96  New wad for DOOM 1, new graphics & sounds, a
  681.                                | must download!
  682. NITEFITE.ZIP    50830  10-08-96  Doom II: - Night Fight Deathmatch
  683.                                | Info [-/-/D]  New -/G/./././- (by GamesNet)
  684.                                | Building-to-building fighting in a small
  685.                                | : industrial park at night. Lighting effects
  686.                                | : texture selection add to the "night time"
  687.                                | : atmosphere. Uses only SuperShotgun, Chaingu
  688.                                | : and Rocket Launcher for better action. The
  689.                                | : circular, outside design ensures you run in
  690.                                | : your opponents often.
  691. NONSTOP.ZIP     15472  11-03-96  Doom ?: - Non-stop DeathMatch
  692.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  693.                                | This is a DeathMatch wad inspired by the GREA
  694.                                | "gore.wad", by an author unknown to me.  The
  695.                                | general
  696.                                | idea of this wad is to maintain the adrenalin
  697.                                | pressure of the players at a maximum rate all
  698.                                | time.  You start out in a small niche, with y
  699.                                | weapons right in front of you.  Just run over
  700.                                | out of the niche, and find your foes!  There
  701. NONSTOP2.ZIP    15952  11-03-96  Doom II: - Non-Stop Deathmatch II
  702.                                | Info [S/-/D]  New -/-/./././- (by GamesNet)
  703.                                | This is another wad based on the SUPERB theme
  704.                                | wad called "gore1.wad" (I didn't make that),
  705.                                | means: 4 weapons at the start, NO health, NO
  706.                                | armor,
  707.                                | NO extra ammo, NO Invulnerabilities and other
  708.                                | disturbing this.  Basically, all is stripped
  709.                                | to
  710.                                | what it oughta be: KILL, KILL, KILL!!!!!
  711. NUKCITY2.ZIP   201902  09-22-96  Doom II: - Nukecity for Doom II
  712.                                | Info [-/-/D]  New S/G/./././M (by GamesNet)
  713.                                | Enhanced and revised version of my original
  714.                                | Nukecity.wad
  715. ONE_LAST.ZIP   139213  09-03-96  DOOM: - One Last .Wad.....
  716.                                | Info [-/-/D]  New -/G/./././M (by GamesNet)
  717.                                | A small deathmatch .wad; should be fairly int
  718.                                | (see history for theme.)
  719. ORANGE.ZIP     321032  10-15-96  Doom ?: - ORANGE
  720.                                | Info [-/-/D]  New S/G/./././. (by GamesNet)
  721.                                | *Deatmatch* can be great, if you have the rig
  722.                                | wad.
  723. PAMPLON.ZIP     41432  10-08-96  Doom II: - PAMPLONA (Pamplon.zip)
  724.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  725.                                | Every year in Pamplona, American college stud
  726.                                | get gored
  727.                                | while participating in the Running of the Bul
  728.                                | Don't get gored.
  729. PHOBOS06.ZIP   126563  10-15-96  Doom II-Windows 95 V: - The Phobos Compound -
  730.                                | Beta 0.6
  731.                                | Info [S/C/D]  New -/G/./././M (by GamesNet)
  732.                                | Your on Phobos.  Now dial up your friend and
  733.                                | kick is butt!!
  734. PINATA2.ZIP   1215074  09-22-96  DOOM: - PINATA 2 v1.1
  735.                                | Info [S/-/.]  New S/G/./././M (by GamesNet)
  736.                                | 32 Deathmatch levels
  737.                                | DO NOT PLAY WITH MONSTERS!!!
  738.                                | I took out the monster sprites
  739.                                | to reduce the size of this, if you
  740.                                | don't use -nomonsters, you will be
  741.                                | kicked outta Doom.
  742. PLANT.ZIP       77629  09-03-96  Doom II: - The Energy Plant
  743.                                | Info [S/./D]  New -/-/./././- (by GamesNet)
  744.                                | Ok marine, this is your mission.
  745.                                | this plant is the main supplyer of
  746.                                | energy to the opposition.  You must
  747.                                | cross the bridge, enter the plant,
  748.                                | kill everything in sight, and finally
  749.                                | shut the plant off for good. Plain and
  750.                                | simple.  Now get moving!
  751. PLATOON.ZIP    870093  10-15-96  Doom II: - platoon.wad (Sound WAD for DOOM)
  752.                                | Info [././.]  New ./-/./././. (by GamesNet)
  753.                                | A truly kick-ass sound wad for
  754.                                | DOOM. Replaces most sounds with
  755.                                | bits from the movie Platoon.
  756.                                | Works with DOOM2 also (won't
  757.                                | hear the new music).
  758. PM2129.ZIP     339424  11-06-96  (Ultimate) Doom: - PM2129
  759.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  760.                                | Nine levels, each with its own style.
  761.                                | For more information, please read
  762.                                | PMINFO1.TXT.  Any feedback would be
  763.                                | appreciated.
  764.                                | PM2129.WAD is the (Ultimate) Doom equivalent
  765.                                | of PM1523.WAD.
  766. POVDOOM.ZIP   1163527  09-22-96  Doom II: - POVDOOM 2.0 Graphics patch for Doo
  767.                                | and Doom2
  768.                                | Info [././.]  New ./././././. (by GamesNet)
  769.                                | This is sort of half-TC for Doom and Doom2. I
  770.                                | new, ray-traced 3d graphics for all the monst
  771.                                | that exist in Doom, plus a dehacked patch tha
  772.                                | makes
  773.                                | all the other monsters of Doom2.
  774. PUREDET5.ZIP   168221  10-08-96  Doom II: - PURE DEATH V (5)
  775.                                | Info [-/-/D]  New S/-/./././M (by GamesNet)
  776. PUREPAK1.ZIP   353792  10-08-96  Doom II: - PURE DEATH PAK 1 (5)
  777.                                | Info [-/-/D]  New S/-/./././M (by GamesNet)
  778. QUADIUM.ZIP     16768  09-22-96  Doom ?: - Quadium
  779.                                | Info [././D]  New -/-/./././- (by GamesNet)
  780.                                | Deathmatch, pull that trigger
  781.                                | Additional Credits to   : -Ray, Malc and Kev
  782.                                | (over) testing
  783.                                | -Napier University for giving me such
  784.                                | a good timetable
  785.                                | -James for beeing a warewolf still
  786.                                | -Microsoft for Windows 95, providing
  787.                                | hours of entertainment setting it up
  788. RAM16.ZIP      328779  11-03-96  Doom II: - Nazi Deth Kamp '96
  789.                                | Info [S/C/D]  New S/-/./././- (by GamesNet)
  790.                                | This is a brand new version of "Nazi Deth Kam
  791.                                | that originally appeared as level 2 in RamDet
  792.                                | last August and was later remade into level 6
  793.                                | RamDoom. I added more enemies, health, and am
  794.                                | to spice it up some ! I beat on UV, can you ?
  795. REMORSE.ZIP    651205  10-08-96  Doom II: - REMORSE
  796.                                | Info [./-/D]  New S/G/./././M (by GamesNet)
  797.                                | A very atmospheric deathmatch level for DOOMI
  798.                                | 1.9, dimly lit
  799.                                | with great attention to architectual continui
  800.                                | GLOOMY!
  801.                                | Realistic shading makes this wad very Quake l
  802.                                | For the
  803.                                | RAM challenged!
  804.                                | : Very dark. Make sure you have all the light
  805. RLMCHAOS.ZIP  1606974  11-03-96  Doom II: - Realm of Chaos
  806.                                | Info [S/C/D]  New -/././././- (by GamesNet)
  807.                                | This 32-level Doom2 WAD is the first Mac-made
  808.                                | conversion WAD.
  809.                                | Misc. Author Info:
  810.                                | The Macintosh Team is a group of 7 MacDoom
  811.                                | players and authors who
  812. ROZINGA2.ZIP   169200  10-15-96  Doom: - RoZinga's Nightmare (for DOOM ][ ver.
  813.                                | 1.666 )
  814.                                | Info [S/C/D]  New S/././././M (by GamesNet)
  815. RUN-DIE.ZIP     11427  10-08-96  Doom II: - Run and die
  816.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  817. RUNORDIE.ZIP     6717  09-22-96  Doom II: - Run or die
  818.                                | Info [S/C/D]  New -/-/./././. (by GamesNet)
  819. SACRIF.ZIP      30701  10-08-96  Doom II: - Sacrifice (Doom Tutorial)
  820.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  821.                                | Two WADs.  One Good (?).  One Ugly...
  822.                                | This is intended as a Tutorial to help
  823.                                | beginner WAD builders make better WADs.
  824.                                | SACRIFOR.WAD is a Doom II conversion of the
  825.                                | first WAD I ever wrote, and is a good example
  826.                                | of why you should never upload your first WAD
  827.                                | SACRIFCO.WAD is the same, but with more
  828.                                | intelligent use of textures and light levels,
  829. SARGE13.ZIP     31600  10-09-96  DOOM & HERETIC UTIL
  830.                                | THAT RANDOMLY CHANGES
  831.                                | MOST ITEMS TO THE
  832.                                | MOST "HUMAN" ENEMIES
  833.                                | AVAILABLE.
  834. SEWAGE.ZIP     115633  10-08-96  The Sewers - The level replaces
  835.                                | DOOM II level 5.  It takes place
  836.                                | in a sewer-like environment and
  837.                                | takes an average of 1 hour to play!
  838.                                | Plenty of difficult areas for the
  839.                                | hard-core DOOMer and adequate ammo
  840.                                | and health for the first timers.
  841.                                | Lots of secret areas and traps!
  842.                                | Not just a lot of monsters in a few
  843.                                | rooms, but a very well laid out level
  844. SEWER666.ZIP    73112  11-03-96  DOOM II: - Sewers
  845.                                | Info [S/C/-]  New -/-/./././M (by GamesNet)
  846.                                | Escaping through the sewers
  847. SKYLAB.ZIP      43776  11-03-96  Doom 2: - Skylab
  848.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  849.                                | You begin this WAD in the skylab on the top f
  850.                                | Navigate your way to the very ground where th
  851.                                | exit
  852.                                | awaits. This WAD is made of a mixture of
  853.                                | 'shotgun-in-tight-corridor' situations, massi
  854.                                | slug-fests and fiendish puzzles. A demo is
  855.                                | included
  856.                                | if you're really stuck. Enjoy.
  857. SNAKE1.ZIP     474841  10-08-96  DOOM II, ver 1.9: - Escape From Doom2,
  858.                                | Version 1 Info [S/C/D]  New S/G/./././- (by
  859.                                | GamesNet) After rescuing the president from
  860.                                | New York, Snake was accosted by a dimensional
  861.                                | shambler. Displeased with the death of one of
  862.                                | their brightest minions (The Duke Of New
  863.                                | York), the forces of hell have summoned Duke
  864.                                | to confront the Prince Of Darkness. Snake
  865.                                | must battle his way through hell, destroying
  866.                                | the hideous minions of darkness. Can you make
  867. SR388B1.ZIP    987388  10-15-96  Doom: - SR388 - Planet 3.4 *BETA 1*
  868.                                | ^^^^^^^^
  869.                                | Info [S/./.]  New S/G/./././- (by GamesNet)
  870.                                | you are a marine sent to take over planet
  871.                                | 3.4's SR388 spaceport. There are lots of
  872.                                | cool stuff to see and do. This is just a beta
  873.                                | but mostly the levels are the only thing
  874.                                | that's not complete. 5 are included.
  875.                                | in each level, all mission objectives must be
  876.                                | completed. (see "SR388EP3.TXT"for detailed in
  877. SS_KILLA.ZIP   571059  10-08-96  DOOM II: - "supershotgun_killer"... namely me
  878.                                | Info [././D]  New ./G/./././M (by GamesNet)
  879.                                | All maps have intricate design's,... all weap
  880.                                | are properly placed and all dm start's are al
  881.                                | in well, and all textures are aligned as much
  882.                                | possible.
  883. SS_WADS.ZIP    314903  10-08-96  Doom II: - ss_sk3.wad m1 - "rancid killer's".
  884.                                | Info [././D]  New ./G/./././M (by GamesNet)
  885.                                | ss_sk3 m1 - is a revised map1.. not only grea
  886.                                | dm
  887.                                | but it also looks good. m2 is a fast action d
  888.                                | very good.
  889. SS_WADS2.ZIP   279438  10-08-96  Doom II: - ss_sk5.wad m1 - "shoot out".wad
  890.                                | Info [././D]  New ./G/./././M (by GamesNet)
  891.                                | ss_sk5 m1 - is a fast action dm lev.. not onl
  892.                                | great in dm
  893.                                | but it also looks good. m2 is a fast action d
  894.                                | very good.
  895. STABLE.ZIP      47533  10-08-96  Doom II: - STABLE.WAD
  896.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  897.                                | It takes a while, but once you get into the s
  898.                                | you may either join the beasts in their solid
  899.                                | seclusion, or you may find your way out ...
  900.                                | Watch out for the secret swimming pool though
  901.                                | It is not as friendly as it may seem at first
  902. STAIR_H.ZIP     38213  10-09-96  A Doom .WAD file. Has a hidden meaning. See
  903.                                | if you can figure it out.
  904. STONE.ZIP       37348  09-22-96  Doom II: - STONE.WAD
  905.                                | Info [./C/D]  New -/-/./././- (by GamesNet)
  906.                                | a stone wad
  907. SUBRIVER.ZIP   101771  10-08-96  Doom ?: - The Subterranean River
  908.                                | Info [S/-/-]  New -/-/./././- (by GamesNet)
  909.                                | A river running through an underground city.
  910.                                | : Fight your way through the docks, the thron
  911.                                | room,
  912.                                | : the flooded temple, a cathedral, the crypts
  913.                                | : much more in this massive level.
  914. SWARM.ZIP      454545  11-03-96  Doom II: - Swarming!
  915.                                | Info [S/C/-]  New -/-/./././M (by GamesNet)
  916.                                | These are seven of my wads. They aren't
  917.                                | supposed to be played consecutively as
  918.                                | an episode, each one should be started
  919.                                | with a pistol.
  920.                                | This Swarm.wad was originally released as
  921.                                | Swarming.wad but that was too dificult
  922.                                | and map04 was so massive you couldn't
  923.                                | save games so I edited it and it is now
  924. SWARMDM1.ZIP    10849  10-08-96  Doom II: - Swarm Deathmatch!
  925.                                | Info [./-/D]  New -/-/./././- (by GamesNet)
  926.                                | A little gem of a wad; small, compact,
  927.                                | and game play should be blindingly fast!
  928.                                | Same texture format and atmosphere as
  929.                                | SWARMING.WAD. Took all of three hours
  930.                                | build!
  931. SWARMING.ZIP   526476  10-08-96  Doom II: - Swarming!
  932.                                | Info [S/C/-]  New -/././././M (by GamesNet)
  933.                                | These are seven of my wads. They aren't
  934.                                | supposed to be played consecutively as
  935.                                | an episode, each one should be started
  936.                                | with a pistol.
  937.                                | Maps 05 and 06 are easy, the rest are
  938.                                | very difficult and, except for 01, very
  939.                                | long. Maps 03, 04 and 07 are the really
  940.                                | difficult marathon levels but as in all
  941. S_CRISIS.ZIP    98158  10-08-96  DOOM II: - Shotgun Crisis
  942.                                | Info [././D]  New S/G/./././M (by GamesNet)
  943.                                | fast action dm.. with all the things that mak
  944.                                | dm
  945.                                | lev good.. there are jumps.. room for awesome
  946.                                | shotgun
  947.                                | battle's ..and on top of that awesome and int
  948.                                | game play.
  949. THEGATE.ZIP    348924  10-08-96  Doom II: - The Gate
  950.                                | Info [S/C/.]  New S/-/./././. (by GamesNet)
  951.                                | THIS WAD IS FOR DooM
  952.                                | This wad has been created only for
  953.                                | CoOp-playing with at least 3 players, but
  954.                                | feel free to try it otherwise.
  955.                                | This PWAD was designed with the original
  956.                                | DooMstory in mind:
  957.                                | As calm is around you, you decide to get away
  958.                                | But what's this...your troopships engine won'
  959. THEHOOK.ZIP     42416  11-10-96  Doom II: - The Hook
  960.                                | Info [././.]  New -/././././. (by GamesNet)
  961.                                | well, this wad takes a dusk setting
  962.                                | its small and fast paced (altho not as fast
  963.                                | paced as the first beta... ;)
  964.                                | have fun
  965. THELAIR.ZIP    382409  10-08-96  Doom II: - The Lair
  966.                                | Info [S/C/-]  New S/G/./././M (by GamesNet)
  967.                                | Built for Doom2 v1.9
  968.                                | Mission: You have been inserted into the den
  969.                                | the Spider
  970.                                | Mastermind. You must search out and destroy t
  971.                                | insidious creature and all the demons he cont
  972.                                | Good luck in "The Lair"
  973. TOONDM.ZIP     592163  09-22-96  Doom II: - TOON DOOM
  974.                                | Info [S/./.]  New ./././././- (by GamesNet)
  975. TOTALDMX.ZIP   457753  09-22-96  Doom ?: - TOTALDMX
  976.                                | Info [S/C/.]  New ./././././. (by GamesNet)
  977.                                | This is a compilation of 5 excellent Deathmat
  978.                                | and 1 Deathtag level. tFor the Deathtag level
  979.                                | same rules apply to U_Dtag.wad, so if you nee
  980.                                | further explanation, look at the rules in tha
  981.                                | file.
  982. TRAPLAND.ZIP    30645  10-08-96  Doom ?: - Trap Land
  983.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  984.                                | This level is loaded with traps.
  985.                                | just wgen you thought you've done
  986.                                | in the end there's another monster
  987.                                | infested trap. Oh and in the end
  988.                                | there's a teleporting Cyberdemon
  989.                                | waiting to kick your ass. Many have
  990.                                | tried and failed. I'm the only one
  991.                                | who did it so if you are a beginner
  992. TRAVIS1.ZIP     18378  11-03-96  Doom ?: - travis1.wad
  993.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  994.                                | First attempt at wad.
  995. TRAVIS10.ZIP    23303  11-03-96  Doom ?: - travis10.wad
  996.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  997.                                | Find the BFG
  998. TRAVIS11.ZIP    12027  11-03-96  Doom ?: - travis11.wad
  999.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1000.                                | Skull
  1001. TRAVIS2.ZIP     18824  11-03-96  Doom ?: - travis2.wad
  1002.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1003.                                | Death Arena
  1004. TRAVIS3.ZIP     22602  11-03-96  Doom ?: - travis3.wad
  1005.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1006.                                | Eight rooms of horror
  1007. TRAVIS5.ZIP     21225  11-03-96  Doom ?: - travis5.wad
  1008.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1009.                                | Circles of fun
  1010. TRAVIS6.ZIP     21015  11-03-96  Doom II: - travis6.wad
  1011.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1012.                                | Steady does it
  1013. TRAVIS7.ZIP     15690  11-03-96  Doom II: - travis7.wad
  1014.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1015.                                | Pillars of Death
  1016. TRAVIS8.ZIP     24224  11-10-96  Doom II: - travis8.wad
  1017.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1018.                                | Plasma Party
  1019. TRAVIS9.ZIP     19002  11-03-96  Doom II: - travis9.wad
  1020.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1021.                                | Chaos
  1022. TSC.ZIP        622221  09-03-96  Doom II: - The Spawns Cave
  1023.                                | Info [S/C/D]  New -/G/./././- (by GamesNet)
  1024.                                | This wad takes place in a cave by the aliens.
  1025.                                | You have been told by Earth officials that th
  1026.                                | have located a patch of alien resistance in a
  1027.                                | cave which used to be a volcano and that the
  1028.                                | aliens
  1029.                                | have a top secret base inside the cave.
  1030.                                | You will be teleported inside the base, once
  1031.                                | inside you have been ordered to
  1032. ULTRADM.ZIP    394779  10-08-96  Doom: - Ultra Doom
  1033.                                | Info [S/C/D]  New S/G/./././. (by GamesNet)
  1034.                                | Set the mood here.
  1035. UTERROR.ZIP     93999  09-22-96  DOOM 2 v1.666 & v1.9: - Urban Terror v1.0
  1036.                                | Info [S/C/D]  New -/G/./././M (by GamesNet)
  1037.                                | An awsome urban deathmatch!, with awsome ligh
  1038.                                | lots of shotguns, & no deadends (makes it alo
  1039.                                | better).
  1040. U_R_OR_D.ZIP   179427  10-08-96  Doom II: - Ultimate run or die !
  1041.                                | Info [S/C/D]  New S/-/./././. (by GamesNet)
  1042. VATS.ZIP        35461  10-08-96  Doom II: - VATS
  1043.                                | Info [././.]  New ./././././. (by GamesNet)
  1044. WANT_WAD.ZIP    96729  09-22-96  Doom ?: - WANT.WAD
  1045.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1046.                                | This is the first wad I created, but hang on,
  1047.                                | it's taken over 3 years so I'm hardly a begin
  1048.                                | by now !
  1049. WEAPON.ZIP     610760  11-03-96  DOOM I v1.9, Ult Doom
  1050.                                | DooM Weapons WAD for Doom 1 or Doom 2
  1051.                                | Info [S/C/D]  New S/G/./././M (by GamesNet)
  1052.                                | A collage of graphics & sounds/music from
  1053.                                | several good wads. Replaces most of the weapo
  1054.                                | in Doom with more contemporary armament - use
  1055.                                | wad WEAPON( ).WAD as a vehicle. For a more
  1056.                                | detailed weapons breakdown, see ARMORY.TXT in
  1057.                                | WEAPON.TXT.
  1058. WICKED.ZIP     246823  10-08-96  Doom II: - Wicked.wad   (The Best Gore Wad of
  1059.                                | All!)
  1060.                                | Info [-/-/-]  New -/G/-/././- (by GamesNet)
  1061.                                | The wad improves the deaths of most of the
  1062.                                | enemies in Doom2.
  1063.                                | The new deaths are much more inventive and go
  1064.                                | than the
  1065.                                | originals.  Just take the chainsaw to the guy
  1066.                                | the first
  1067.                                | room of level1 to see a good example of what
  1068. WPUMP2.ZIP      30739  10-08-96  Doom ][: - WATTER PUMP v2.0
  1069.                                | Info [././.]  New ./././././. (by GamesNet)
  1070. WSARENA.ZIP     47502  09-22-96  Doom ?: - WSARENA
  1071.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1072.                                | Well it's taken me a week but I have finally
  1073.                                | finished
  1074.                                | my first Doom wad file.  I hope you enjoy pla
  1075.                                | it.
  1076.                                | You can theoretically, "all though I haven't
  1077.                                | tried it yet", play
  1078.                                | this wad in multiplayer and deathmatch mode.
  1079.                                | Remember to play this external wad file in do
  1080. WSCHEAT.ZIP     29295  09-22-96  Doom ?: - WSCHEAT
  1081.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1082.                                | This wad is meant to be used primarly for
  1083.                                | multiplayer
  1084.                                | games such as deathmatch.  By learning the
  1085.                                | secrets of
  1086.                                | this wad you will be able to give yourself th
  1087.                                | upper hand
  1088.                                | over your fellow players by being able to loc
  1089.                                | yourself in
  1090. WSPRISON.ZIP  1312717  09-22-96  Doom II: - PRISON OF TERROR
  1091.                                | Info [S/C/D]  New S/-/./././M (by GamesNet)
  1092.                                | Well its taken me two weeks to finish making
  1093.                                | wad.
  1094.                                | If you explore the entire wad and kill every
  1095.                                | it will probably take you around 35 minutes.
  1096.                                | I put in plenty of ammo, medi kits,
  1097.                                | and armour for multiplayers.  I also put in a
  1098.                                | traps
  1099.                                | so be careful.  I hope you enjoy playing it
  1100. WSTOWR12.ZIP   133330  10-08-96  Doom ?: - TOWER OF DEATH v1.2
  1101.                                | Info [S/C/D]  New -/-/./././- (by GamesNet)
  1102.                                | This level(WSTOWER.WAD) was very well designe
  1103.                                | but
  1104.                                | had an outstanding number of problems. To sta
  1105.                                | with, texture alignment was a major problem.
  1106.                                | didn't see one aligned texture. I have aligne
  1107.                                | most
  1108.                                | of them. Also, there were many unnecessary
  1109.                                | sectors,
  1110. WYLOGO11.ZIP    50711  11-03-96  Doom ?: - WYLOGO11.WAD
  1111.                                | Info [S/C/D]  New -/G/./././. (by GamesNet)
  1112.                                | You're playing AL|ENS-TC DOOM, but it isn't
  1113.                                | totally
  1114.                                | converted, UAC logos keep rearing their ugly
  1115.                                | little
  1116.                                | heads, and mucking up your reality. What do y
  1117.                                | do?
  1118.                                | ANSWER: play AL|ENS-TC with wylogo10.wad to
  1119.                                | replace
  1120. ZSOUND2.ZIP    577773  11-03-96  Doom ?: - zsound.wad
  1121.                                | Info [././.]  New S/-/./././. (by GamesNet)
  1122.                                | some new sounds
  1123.                                | plasma gun, item pickup, pain, and death
  1124.                                | spider death, and many, many more
  1125.                                | READ THIS BEFORE USING
  1126.                                | there is new music on every level
  1127.                                | I have tried to include a varity
  1128.                                | I am 14 years old which means that
  1129.                                | whatever I have created was easy to create
  1130. ZSOUND3.ZIP    175311  11-10-96  Doom II: - zsound3.wad
  1131.                                | Info [././.]  New ./-/./././. (by GamesNet)
  1132.                                | tons of new music
  1133. _IMAGE.ZIP     433662  10-09-96  DOOM2 Deathmatch .WAD with 7 new MAP's
  1134.                                | new graphics, new sounds, new music by;
  1135.                                | NIN, Nirvana, White Zombie,& Metallica!
  1136.                                | Written for 4 player deathmatch
  1137.